Here's a match-4 falling block puzzlegame variation I've been working on. I took the large field size of Lumines, the clearing mechanics of Puyo Puyo, and the small amount of Pebble Buttons and made Droptype.
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Not to mention that you play it sideways. The idea is to match four of the same block type by dropping floating pieces, but you can only move left or right. No rotating. Droptype gives you relatively small pieces at first, but based on your performance, it'll scale up to pieces I hope you've never seen in any other falling block game (at least one's I've tried :).
Controls
Up: Move Left
Select: Drop Floating Piece
Down: Move Right
Back: Pause to Main Menu
The game is endless, you lose when a block overflows. However, when you chain -- that is, clear blocks successively before getting your next floating piece -- you gain a free block. When you overflow with free blocks, you lose free blocks instead of losing. Droptype however is wary about letting you have too many free blocks, so there is a risk.
I included a main menu that you can use to pause the game by pressing the back button. If you pause your game, you also get to access Infinity Mode. In this mode, there is no clock to race against. This reduces battery usage to just whenever the status clock updates, when you press a button, or when you trigger an animation. If you like the game enough, you can pretend it's a watchface! Infinity Mode appends an infinity to your score to let others know how you obtained the score.
I hope you enjoy it as much as I did making it. I'm happy to take feedback, but I, too, hit the size limit with this one :)
Changelog
v1.1
- Add drop react indicator to show if a drop will cause a reaction
- Change game over animation to only sweep 2 or 4 times, infinity mode or not
v1.2
- Fixed an issue in v1.1. Please update again if you've downloaded v1.1. v1.0 is unaffected
v1.3
- There is now an options menu accessible in the main menu even when you pause. With it, you can enable vibrate on react or disable light on react. The settings are per-session and are not saved after you exit.
- Blocks are now rendered via images, so Hard mode should now perform just as fast as Normal mode. You should no longer feel time slowing down when the field is incredibly full.